A Video Story
iMovie Editing Practice
November 27th, 2017
Take footage from either own short film, or a series of public domain (free) clips from Pond5 to edit. All iMovie editing was learned during class time. Below is an example of learning to editing footage: title, transitions, audio, and clips.
Dungeons and Dimwits: iMovie Final
iMovie Project
December 13th, 2017
Created by: Justin Curtis, Katelyn Cripps (me),
Charles Boswell, and Sara Gochenour
Final
Bloopers
[Artist Statement] *Justin's work
For our video project, our group focused on a hobby that we shared to display in a comical manner. The hobby we focused on was the broad genre of "Roleplaying Games," focusing on the more generic tropes that even an outside viewer unfamiliar with the specific of RPGS would understand and find funny.
For the movie, we decided to split up the content into three main scenes:
The first is the players and game
master sitting at the table, dealing with hyperbolic out of character business.
These include a “power-gamer” trying to gain a mechanical edge over the game, a
new player that tries to make their character interesting through an extreme
background that doesn’t fit the situation, and a player that insists on
changing game systems despite the cost.
The second scene is in a tavern
with the players acting as their characters. This scene focuses on the behavior
of both the players and the characters. The game master is interrupted while
trying to describe the scene by the power-gamer who attempts flirting with an
NPC (Non-Player Character). When the GM tries to get the story back on track, a
second player interrupts to insert their backstory into the narrative and is
shot down. When the GM scrambles to introduce a key NPC to the story, the
power-gamer character interrupts with an out-of-character joke, taking the
whole group out of the experience. When the scene resumes, the rogue character
attempts to steal from them which causes the GM to snap and immediately transport
them to a different scene.
This third scene is an outdoor
adventure with the players continuing to act as their characters. The missing
players character is noted as being there in a comical manner to highlight the
GM’s forgetfulness and the rogue makes a successful check of their surrounding
that doesn’t bear any meaningful fruit. The party travels onward and meets a
group of bandits attracted by the barbarian characters loud singing and a fight
ensues. The fight ends quickly with a lucky hit, causing the GM to rage and
leave the table while the players are still confused about the situation.
iMovie Visual Effects: The team used different transitions to make appropriate changes from one scene to the next or used jump cuts to represent the flow of the movie's narrative. The green screen was utilized to create a more appropriate background for certain scenes. Visual effects were applied to certain scenes to better convey the actions or narrative.
iMovie Audio Effects: the audio was edited to make sure the noise levels were appropriate. Background music and voiceovers were applied to both create a coherent narrative and enhance the scenes they were applied to.
The group enjoyed the overall process of creating the movie, from shooting scenes in costume to attempting to read difficult lines from the script to working on individual editing sections and combining the entire movie from segments and performing voiceover work. We are happy with the final product.


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